Version 0.0.2.0 uploaded!
UpDuck » Devlog
Brand New Level/World is launched! This includes a new crissy crossy zigzag pattern to the movement which should make having to run back to start a little easier.
Changes & Bugfixes:
- Can now run with the 'east' button on controller
- Added new running animation for when you hold shift/east
- Swapped from RayCast to BoxCast for collision detection, making certain jumps possible
- Changed how motion is handled, making all bouncy platforms and obstacles feel smoother and making new obstacles possible
- Added Gradual change of duck color while getting tired instead of it being a sudden change
- Adjusted the amount of time before there's a faceplant without being tired by .5 seconds
- Added Bounding Box to Camera
- 13.33% increase in jump height
- Fixed Z fighting on vertical bounces and moving platform
- Fixed a bug where when you let go of the Jump button while ducky was 'tired'/red he wouldn't go into jump and would be locked into the tired flapping - he now exits the flapping appropriately.
- Resolved (probably) a bug where you'd land on the tips of the teetertotter pipes and you wouldn't jump with jump input.
- fixed a bug where you'd not be able to jump from the faceplant state.
Many thanks to everyone who gives the game a try, would love to hear any and all feedback!
Files
UpDuck v0.0.2.0.zip Play in browser
Nov 13, 2023
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